Prototype
Rootin' Tooter » Devlog
I have made a mostly working prototype.
- [R1] - not done, just for Windows now
- [R2] - partially done, music is implemented, however there is not enough sfx
- [R3] - done, works fine on my PC
- [R4] - done, should work on any normal resolution, but it’s a bit boring now, will add a background with gameplay
- [R5] - done, i use UI toolkit quite extensively
- [R6] - not done
- [R7] - done, i use only the new input system
- [R8] - done, the game uses URP (camera, overlay camera, materials, lighting)
- [C5] - done, the AI works quite well
- [A1] - done, seems to be working
- [A5] - done
Work log:
Day one: 6hrs
- Set up input
- Mouse look
- Basic movement (will need to be improved)
- Watched videos on UI toolkit, figured out i have an old version of UI toolkit, cried
- Weapon system skeleton
- Basic work on UI
- Health UI
- Reload UI (without elements)
- Pause menu logic (without buttons)
Day two 10hrs
- inventory system
- SFX manager
- player reload system
- import basic level
- start work on AI
- enemy navigation
- health pickup system
- testing level
Day three 10hrs
- enemy ai states
- enemy damaging and taking damage
- add death condition
- textures
- skybox
Day four 4hrs
- ammo pickups
- polishing
Day five 4hrs
- viewmodel and viewmodel animation
- player shooting system
- main menu with level selection screen
- settings menu
Day six 8hrs
- implemented save system for player and everything else
- enemy has unserialized state, need to deserialize and handle properly, got through each state
- settings menu logic and persistence
- load system cross level and persistence
Summary: So far I have spent about 40 hours on this project, however I think the work is mostly complete. All that is remaining is android controls, editor extensions and a bit of polish, which should not take more than 5 hours. The design is mostly unchanged, I decided to not implement running, crouching and enemy patrols due to the saving system taking more time than expected.
Files
Prototype_win64.zip 59 MB
Feb 11, 2025
Get Rootin' Tooter
Rootin' Tooter
A somewhat buggy shooter
Status | Released |
Author | KCKy |
Genre | Action |
Tags | cuni-mff-ncgd008-24-25 |
More posts
- My CodeFeb 16, 2025
- About developmentFeb 16, 2025
- RequirementsFeb 16, 2025
- DesignNov 09, 2024
- Design (old)Oct 13, 2024