About development
Rootin' Tooter » Devlog
Finishing the game after prototype took me about 6 hours:
Day seven 6hrs
- editor extensions
- android, mobile controls
- fix jump
- fix editor extension saving
- add SFX
- main menu background
- making android build work
- The thing I enjoyed the most during development was creating the save load system, I wanted to make it extensible, so it was an interesting challenge.
- My biggest struggle was various undocumented Unity behaviour, I learned for example, that UI Toolkit buttons stop the click event propagation.
- I am mostly satisfied with the results, although due to the bigger scope of the game, the code is less ideal than I wanted (but I think it’s still fine).
- Start with Unity 6, 2022 is too old. Start with the save and load system in mind, rather than adapting the code later on.
Files
RootinTooter_win64.zip 63 MB
Feb 16, 2025
RootinTooter_android.apk 81 MB
Feb 16, 2025
Get Rootin' Tooter
Rootin' Tooter
A somewhat buggy shooter
Status | Released |
Author | KCKy |
Genre | Action |
Tags | cuni-mff-ncgd008-24-25 |
More posts
- My CodeFeb 16, 2025
- RequirementsFeb 16, 2025
- PrototypeFeb 11, 2025
- DesignNov 09, 2024
- Design (old)Oct 13, 2024