Journal Entry 3
Project B » Devlog
Date: 08.04.2023
Activity:
- Attended the labs playtesting session (1.5h)
- Fixed all bugs and considered suggestions, and implemented some improvements (2h)
- Playtested some more (15m)
- Made a video for the game pitch (2h)
I think my game was quite successful at the group playtesting. I think nobody felt the game was unfair although it was quite hard for some. I tried to balance the difficulty and fix some weirdnesses. I also created a video for the game pitch but I still have to come up with a commentary.
Changelog:
- The first button was hard to get to. -> Lowered the bottom platforms, so that the jumps dont have to be perfect.
- The checkpoints were quite sparse. -> Added three more at appropriate places
- The player could get stuck by being showed into a wall by a platform. -> Added spikes to avoid the issue.
- The escape key broke the game (UI was removed). -> Escape does nothing now.
- The obstacles at the bottom right sections were not evenly spaced. -> Slightly rescaled the section to fix the issue.
- The pistons could be cheated by standing in between of the them. -> Added side spikes to the pistons.
- Added key to restart the whole level (F3)
Time: 5.75h
Outcome: attached final Project B and pitch video
Files
Project_B_Final.zip 63 MB
Apr 08, 2023
Pitch.mp4 47 MB
Apr 08, 2023
Get Project B
Project B
mff-gdintro-2023-b
More posts
- Journal Entry 2Apr 01, 2023
- Journal Entry 1Mar 28, 2023
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